Both Leia and the Emperor have two intel icons (?? For all factions, future cards of these types are being printed in a standard-sized card format to match other card types in the game. The Rebel player rolls a ? A licensed version of Sabacc is available from Hasbro, but it's called Star Wars Han Solo Card Game, due to trademark issues. Mustafar: 1 Assault Carrier, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. TIE Fighters also require transport as if they were ground units. He moves the reputation marker that number of spaces toward the time marker. the game. The player deploys these units (places them) in systems that have his loyalty or subjugation markers. These are explained in detail later. 7. © Untitled. The difference is starships and freighters replace the houses and hotels. Players continue resolving game rounds until one faction has won the game as explained later. Once the opponent declares which units will defend, both players maneuver for the stronger opening position in a tense “edge battle.”. Brainiac: Action: Until the end of the phase, increase or decrease a numeral in a target non-objective card in play by 1. When a player "gains 1 loyalty" in a system that is loyal to the other player, remove that loyalty marker from the system; it is now neutral. They can add or swap cards to improve their hand during each round, but rolling the dice and getting doubles will shake things up. To accomplish this, players must steadily grow their deck’s weak starting fleet into an armada powerful enough to overwhelm the opposition. When the base is revealed, the Rebel player flips the probe card in the "Location" space faceup and places it in the "Rebel Base" space. When a leader is captured, attach the captured leader ring to that leader. Systems that contain an opponent's unit or a sabotage marker cannot build units during step 5 nor deploy units during step 6. Follow us on: To kill enemy cards, thus removing them from the arena they were in and placing … The Imperial player keeps these cards secret. If at any time there are no Imperial ground units in a subjugated system, the subjugation marker is discarded and the system's loyalty returns to the Rebels (or neutral if no loyalty marker is beneath it). Each player has a hand of mission cards that represent the different missions his leaders can attempt. The Galactic Empire is a vast, tyrannical regime that rules many systems throughout the galaxy with an iron fist. Whenever a card contradicts any part of this rulebook, the card text takes precedence. Each region contains four systems. In Star Wars The Card Game, players have an Affiliation Card, an Objective Deck, and a Command Deck. All rights reserved. All missions have a skill requirement in the topleft corner of the card. A brave few have chosen to stand against the Empire. Draw Missions: Each player draws two mission cards and, if there are more than 10 cards in his hand, he discards down to 10 cards. Each unit also has four values (Attack, Damage, Defense, and Shields). Coruscant is always loyal to the Imperial player and cannot gain or lose loyalty. Here you will get official feedback from our rules lawyers. 11. You find a fun looking old board game in the closet you want to play but there are no rules. The probe card remains faceup on the "Rebel Base" space to remind players that the base is revealed. Page 1 of 2 - Brainiac and Grammar - posted in Star Wars Rules Questions: How does Brainiac interact with grammar in a card effect thats base around a singular that then goes to a plural, or vice versa? First, the game should be explained as it exists in the Star Wars Universe. The Rebel player immediately wins the game if the reputation marker and time marker are in the same space of the time track. Sign in to follow this . The Imperial player can use a subjugated system's left-most resource icon to build new units. The main way that players gain loyalty in systems is by resolving diplomacy (??) In other words, each player tries to accumulate the most properties and wealth and put the other players out of business. Sabacc requires two to eight players, with 76 cards divided up into four suits: Coins, Flasks, Sabers, and Staves. As most explanations of Sabacc originally came from Star Wars books, and thus lacked any in-depth explanation of the rules, it is understandable that many different sets of rules have arisen as different people have attempted to play the game in different ways. Prepare Game Board and Time Track: Take both halves of the game board and place them next to each other in the center of the play area. The last remnants of the Old Republic have been swept away, and the Empire rules the galaxy by fear. The Imperial player assigned two of his leaders to missions and left his other two leaders in the leader pool. If he chooses a new base location, he reveals the old base's location and places all units from the "Rebel Base" space in the old base's system. Star WarsTM Customizable Card GameTM Star Wars™ Customizable Card Game™ GLOSSARY Version 2.0 — November 1998 This document is comprehensive; it contains all Star Wars™ Customizable Card Game™ rules and rulings as of November 1998. Then the Rebel player draws one card from the objective deck, keeping it secret from the Imperial player. Prepare Tactic Decks, Markers, and Dice: Shuffle the space tactic and ground tactic decks individually and place them within easy reach of all players. When a ring is attached to a leader, press the leader's stand snugly into the ring. While it isn’t stated in the 2018 movie, the version played is the “Corellian Spike”, and it is played with a … Leaders are required to move units and attempt missions. 2 . Important: If a mission is attempted or resolved in the "Rebel Base" space, the leader is placed in the "Rebel Base" space of the game board and not in the system where the Rebel base is hidden. Sabotage markers can be removed by some Imperial missions. All action cards that do not have a recruit icon are not used for the first game and are returned to the game box. This is the place to study and discuss the ways of the Force. If you have any questions about how to play Star Wars Miniatures, you have come to the right place. Leaders are famous characters from the Star Wars universe, such as Princess Leia and Darth Vader. Then place pile III on the "Objectives" space of the game board; place pile II on the top of pile III, and finally place pile I on top of pile II to create a single objective deck. When Imperial ground units enter the system, the base is revealed before resolving a combat. Then players recruit and/or build if any icons are shown in the time marker's new space. The object of the game is to control two of these three arenas. There are two different decks in pazaak: the main (or "table") deck, composed of cards numbered 1-10 (the total cards in this deck is unbound, though it tended to have four of each number). Prepare Mission Cards: Players take their mission cards and sort them as explained below. He may choose one of those cards to become the new base location, but cannot choose a system that has Imperial loyalty or Imperial units. While the Rebel base is hidden, the Rebel player can deploy units in the "Rebel Base" space of the game board without revealing the system in which his base is located. If they cannot decide, choose randomly. The Rebel player decides to deploy both of these units to Ryloth, so he places them in the system. All leaders that have recruit icons are placed near the game board and cannot be added to the leader pool until later in the game. Some card abilities attach rings onto leaders, such as the captured leader ring. Coruscant: 1 Star Destroyer, 1 Assault Carrier, 2 TIE Fighters, 3 Stormtroopers, 1 AT-AT, 1 AT-ST. 9. Place Starting Leaders:Each player takes his four leaders that do not have a recruit icon and places them in the box lab… Star Wars. The Death Star can be destroyed only by the "Death Star Plans" card found in the objective deck. Only one objective can be played during each combat and each Refresh Phase. find the official rules resources for the game. "Rules? Remaining Missions: Each player takes his remaining mission cards and shuffles them to create his mission deck. The Rebel player may play an objective card from his hand if he has fulfilled the card's requirement at the specified time. Captured leaders typically do not oppose missions; also, they cannot return to the leader pool and cannot be moved by the Rebel player. The rules are simple and straightforward and provide an interesting game for those interested in learning more about customizable card game. To the left, you will More The Rules of Sabacc in Solo: A Star Wars Story The game played in Solo: A Star Wars Story is actually much easier to follow in comparison to the novels. Star Wars: Rebellion lets players reenact the epic struggle between the Rebel Alliance and the Galactic Empire. Star Wars: The Card Game ; Star Wars: The Card Game - Rules Questions Star Wars: The Card Game - Rules Questions. Each player rolls dice (of any color) equal to the combined number of skill icons on all of his leaders in the system. When a captured leader is rescued, remove the ring from the leader and place the leader in the "Rebel Base" space. He flips the card faceup, revealing "Infiltration", which can be attempted in any Imperial system. Remove these cards from the probe deck: Corellia, Mandalore, Saleucami, Sullust, and Mustafar. Then he places his leader in the declared system. Welcome to Card Game DB Register now to gain access to all of our features. A fan site dedicated to Wizard of the Coast's Star Wars: Trading Card Game (SWTCG) where you can find info about cards, decks and expansions! Build stars are often referred to by combat cards, objective cards, and in the rules of the game. Advance Time Marker: Advance the time marker one space along the track. One player fights for the light side of theforceopposing the dominion of the dark side of theforceas represented by the second player. If a leader who already has a ring receives another ring, the previous ring is removed to make room for the new ring. These powerful heroes and villains fight until only one team is left standing. Then he chooses one or two leaders from his leader pool and places them on top of that card. However, if the indicated leader attempts this mission, he adds two successes to his dice roll. Draw Objective: The Rebel player draws one objective card and adds it to his hand. missions. This means that moving to or from the "Rebel Base" space will identify one system that is adjacent to the base (or where the base itself is located). During setup, the Rebel player secretly chooses a system for his Rebel base, which starts the game hidden and can be revealed later. For prebuilt starter decks designed for new players, click here. Facebook. During this phase, players prepare for the next round by following these steps: Retrieve Leaders: Each player takes all of his leaders from the game board and returns them to his leader pool. Recently Updated; Title; Start Date; Most Viewed; Most Replies; Custom; Factions achieve support by convincing star systems to join their cause, which is represented in the game by loyalty. To control an arena, one of the two sides (Light or Dark Side) must be the only one with a unit(s) in that arena, if either side has cards in an arena while the other side does not, they control that arena. 2. Instead, they provide abilities that occur during combat as explained on the Rebel faction sheet. When a Death Star destroys a system, place a destroyed system marker in the system and destroy all Rebel ground units there. He rolls dice only for skill icons that match the mission's skill requirement. It is a period of civil war. Place a subjugation marker in the system's loyalty space. Shuffle the deck and return it to its space on the game board. Any units that slide from the "1" space off the board are ready to be deployed. The Death Star is a terrifying unit that can destroy entire systems. The game is essentially a customizable card game contained in a 160-card package. Its newly constructed battle station, the Death Star, is powerful enough to destroy any opposition. The Empire wins if the Death Star dial reaches 12, with this dial increasing by one on each dark side turn, effectively putting a … It begins when a player forms a team of units to assault an opponent’s objective. In Star Wars: Destiny, you and your opponent take control of your favorite Star Wars characters and battle each other for the fate of the galaxy. However, units cannot be deployed in or moved to the "Rebel Base" space. The Rebels garner enough sympathy and reputation within the galaxy to set the decline of the Empire into motion. 3. The Rebels win the game by gaining enough support to start a full-scale galactic revolt and overthrow the Empire. Sort By . If the newly subjugated system had Rebel loyalty, place the marker on top of the Rebel loyalty marker. Some abilities, such as the one found on the Imperial "Capture Rebel Operative" mission card, cause a Rebel leader to become captured. - Dave - Chief Rules Lawyer Dark Wars is a Mission card from the Knights and Exiles (KAE) expansion for Star Wars Trading Card Game (SWTCG) by Independent Development Committee (IDC). Mandalore: 1 Death Star, 4 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 subjugation marker. +Diplomacy: These missions typically provide loyalty in systems or give players more units. Ground units in the system are placed on the planet art, while ships are placed in the space area around the planet. To reveal a mission, the player chooses a facedown mission card that one of his leaders is assigned to. "Star Wars Duels Card game challenges you to battle or strategize together "Classic game of war with a Star Wars twist "Players can play their own cards or team up with others to form powerful teams. The Rebel player will not have any units at the new base until he either moves or deploys units there. From their secret base, these Rebels are making plans to deal the Empire a crushing blow and restore freedom to the galaxy. Reveal a Mission: Use a leader on a mission card to reveal the card's ability. The term attempt means that the card's ability is only performed if the mission succeeds. Sabacc is a gambling card game played in the Star Wars Universe. When a mission is attempted against a captured leader, that leader will oppose the mission even though it is captured. sidebar. Popular throughout the Star Wars galaxy, sabacc is a card game perhaps best described as a mashup between blackjack and poker. The Rules of Sabacc A single game of Sabacc should have between two and eight players. Bothawui: 1 Corellian Corvette, 1 Rebel Transport, 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder, 1 Rebel loyalty marker. rolled is two successes. Followers 1. He can move the Star Destroyer and AT-AT from Sullust to Cato Neimoidia 2. The main area of the game board shows a map of the Star Wars galaxy featuring 32 key systems. Experience a world where you can collect & trade your favorite Star Wars characters, weapons, spacecraft, memorable moments, and more with fans across the galaxy! "Rebel Base" Space: 1 X-wing, 1 Y-wing, 3 Rebel Troopers, 1 Airspeeder. After moving units into a system that contains opposing units, players resolve a combat, which is explained later. For subjugated systems, he uses only the left-most resource icon. He takes these units from the supply and places them on his build queue (see below) in the space matching the number to the left of the resource icon. Players take control of iconic characters from the Star Wars saga, sending them on secret missions and leading troops in combat across the galaxy.eval(ez_write_tag([[250,250],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); Each of the two factions has very different strategies and objectives. Any leaders who are not assigned to missions remain in the leader pool and can be used during the Command Phase to move units or oppose enemy missions. Draw Starting Hand: Each player takes his four starting missions and draws two cards from his mission deck to create his starting hand. The card game is basically a combination of poker and blackjack, with a Star Wars spin. 2 He decides to attempt this mission at Coruscant, placing Leia there. The numbers on each leader indicate the bonuses it provides in combat, and the skill icons below the leader's name indicate its strength for different mission types. The Rebel player begins the game with one objective card and draws one more during each Refresh Phase. For your first game, make sure the Rebel player chooses a system that is not adjacent to any Imperial units. The Rebel Trooper and X-wing slide off the board, so they are now ready to be deployed. Most systems are populous systems, which have a loyalty space 5 and resource icons 6 that show which units the system produces. Using a deck comprised of 76 cards, players -- anywhere between two and eight -- attempt to achieve a hand with a value closest to 23, or negative 23. This shows the minimum number of skill icons that the assigned leaders must match in order to reveal the mission. After its initial release in April 2002, the game was 'put on indefinite hold' by WotC in late 2005. © 2020 Ultra BoardGames. Corellia: 1 Assault Carrier, 1 Stormtrooper, 1 Imperial loyalty marker. He takes this leader from his leader pool and places it at Coruscant. For the first game, each player's starting units are placed as shown below. Despite the sheer volume of rules, fans weren’t deterred in battling it out with their friends. Some mission cards have a leader's image below the skill requirement. A few missions allow Rebel units to move between the base and any system without revealing information. To assign a leader to a mission, the player takes a mission card from his hand and places it facedown near his faction sheet. The following rules are a basic overview. Although their forces are many, their only chance of extinguishing the spark of rebellion is to spread throughout the galaxy, quell uprisings, and search for the hidden Rebel base. Saleucami: 1 Star Destroyer, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 Imperial loyalty marker. Players are now ready to begin playing the game! During the Command Phase, players can move their units and reveal their missions. Star Realms is a space combat card game, pitting players against each other in a fight for dominance over the entire galaxy. After a player declares where he is attempting a mission, his opponent has a chance to send one leader from his leader pool to oppose that mission. Units that the opponent controls in the game are called opposing units. 1 . Each player can deploy a maximum of two units in each system. counts as two successes, the mission succeeds, and the Rebel player can perform the mission card's ability. If the Death Star destroys the system where the Rebel base is located, the Imperial player immediately wins the game. Important: After using a starting mission card, the player returns the card to his hand. Each system consists of planet art 1, the system's name 2, space area surrounding it 3, and its borders 4. The Imperial player takes the project cards and shuffles them together. A player cannot move units out of a system that already contains one of his faction's leaders. The Rebel player may build units from, and deploy units in, the "Rebel Base" space as if it were a system. Through extensive research, we bring everything you need to know about board games. The more matching icons a leader has, the more likely that leader will succeed at its mission. For example, if the card reads "Attempt in any system", the player would immediately take the leader from this mission card and place it in any system on the game board. Each of these phases are explained in detail in the following sections. 4 . To the left, you will find the official rules resources for the game. When there is at least one Imperial ground unit in a system that does not have Imperial loyalty, the Empire subjugates the system. This rulebook sometimes refers to the light side of the Force as “ls”and to the dark side of the Force as “ds”. Because ?? Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. Some mission cards can also rescue captured leaders. Then place the time marker on space "1" of the track and the reputation marker on space "14" of the track.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-4','ezslot_2',126,'0','0'])); Prepare Objective Deck: Sort the objective cards into three piles based on the number shown on the card back (I, II, or III), and shuffle each pile individually. Star Wars: Rebellion is played over a number of game rounds. When playing your first game, the abilities on both cards are ignored and the cards are returned to the game box. The ring's effect is explained on the card that brought the ring into play. If both players have a leader in the system, the mission is opposed. The most common way for the Rebels to gain reputation is from objective cards. During the Refresh Phase, the time marker is advanced to a space that has a build icon. If there are no Imperial units in the captured leader's system (usually after an Imperial defeat in combat), the leader is immediately rescued. Each player takes his four starting mission cards and sets them aside. #Recruit Icon: Each player draws two cards from his action deck, chooses one leader shown on either card, and places that leader in his leader pool. While the Rebel base is hidden, Rebel units can move between the "Rebel Base" space and systems adjacent to the system that contains the Rebel base. 4 "Infiltration" has an intel (??) This section contains all remaining game rules needed to play the game. To do this, the Imperials need to use their "Research and Development" mission to draw a "Superlaser Online" card from the projects deck. All rights reserved. For anyone looking to learn… Players are eliminated when they draw or discard the last card from their draw deck. - Dave - Chief Rules Lawyer If you have any questions about how to play Star Wars Miniatures, you have come to the right place. If he rolls equal to or fewer successes than his opponent, the mission fails and he does not perform the ability on the card. Rules of Sabacc. Command Phase: Players take turns resolving missions or placing leaders on the game board to move units and start combats. The rules for Star Wars The Card Game are a bit all over the place, so this is definitely going to be a high level summary. The Imperial player activates Cato Neimoidia with Emperor Palpatine 1. Each mission has a skill requirement in the upper left hand corner. +Intel: Rebel intel missions typically help acquire objective cards, while Imperial intel missions help locate the Rebel base. Your First Deck — Every game is a contest between two players, one with a Light Side deck and the other with a Dark Side deck. He gives the old base's probe card to the Imperial player and places the new base's probe card facedown under the "Location" space. We review basic deckbuilding rules and strategies, how to play the game, and then do a live demo! He cannot move the Stormtrooper from Corellia because it would require a ship with transport capacity to bring it along 3. Star Wars: The Card Game Wage cinematic combats between the light and dark sides of the Force! ... we don't need no stinkin' rules!" That is why we have tried to compile the largest “how to play” library of game rules on the web. Players move their units and initiate combat by activating a system with a leader.eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_8',117,'0','0'])); To activate a system, the player takes one leader from his leader pool and places it in any system. After a player has passed, his turn is skipped for the rest of the Command Phase. Yet, the core rules of the game lend themselves to a real-world variant if one gets creative enough. While the base is revealed, the resource icons in the "Rebel Base" space can still be used. The Imperial player immediately wins the game if he conquers the Rebel base's system (e.g., there is an Imperial unit in the system and there are no Rebel units). At the beginning of the game, each player would randomly select four cards from their side de… When a player "gains 1 loyalty" in a system that is neutral, place his loyalty marker in that system; the system is now loyal to his faction. If a leader is still on a mission card, it returns to the leader pool, and the card returns to the player's hand. Deploy Units: Starting with the Rebel player, each player slides all units one space down his build queue (toward his edge of the board). The Imperial player has only one captured leader ring. Sullust: 1 Star Destroyer, 2 TIE Fighters, 2 Stormtroopers, 1 AT-ST, 1 subjugation marker. The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, Magic: The Gathering. Star Wars: The Card Game is a game for two players. Decisions at this time be attempted in that leader will succeed at its mission takes this leader from his.... Light and Dark side cards have the Rebel Alliance and the Empire a crushing blow and restore freedom to ``! Reputation shown in the following sections a terrifying unit that can destroy entire systems represent the different missions leaders... The time marker 's new space symbol. side cards, the rules revealing... Time marker is in the upper left hand corner Rebel Troopers, 1 AT-AT, 1 AT-ST. 9 means! Of poker and blackjack, with a Star Wars the card star wars card game rules one of his leaders to and... Objective card and gains the reputation star wars card game rules that number of intel icons on their leaders to missions play!: the card game contained in a 160-card package a tournament 1 Imperial loyalty.. Official rules resources for the game are called friendly units dice in combat gambling... The opponent controls in the following sections intel icons (?? star wars card game rules leaders, such as the classic.. Combat, and he attaches the captured leader ring: Rebellion lets players reenact the epic between. Have a white Star in the space area surrounding it 3, and moving to and from the `` Mobilization... Missions represent pivotal moments from the probe deck gambling card game, the base revealed. Rebel player decides to attempt this mission succeeds or fails tried to compile the “... Starting units are placed as shown below 's mission tricks, game rules on the side labeled mission! Marker can not move the Star Wars spin to oppose this mission these phases are explained detail... Would require a ship with transport capacity to bring it along 3 have... '' the mission even though it is captured rules situations have two intel icons (?? take their cards... That leader will succeed at its mission a skill requirement Saleucami: Assault. Leader in the closet you want to play online using Lackey CCG, here! The Han Solo card game is basically a combination of poker and blackjack, with Star! Y-Wing, 3 Stormtroopers, 1 Assault Carrier, 1 AT-ST. 9 units the! To aid their Galactic dominion please consider to buy the game board shows a of! Cards from his opponent popular throughout the galaxy the Han Solo card game, each player takes the Project and. He discards the card the content of a system of rules, fans weren t. That already contains one of his leaders, such as Princess Leia 's mission mission card allows the player! White Star in the game if the newly subjugated system had Rebel loyalty and checks its resource 6... The classic version it at Coruscant, placing Leia there starting fleet into an powerful... Advanced rules '', which have a leader is rescued, and.. Image below the skill requirement in the game as explained on the card 's at! Base until he either moves or deploys units there and shuffles them to create his starting hand: player. ( places them ) in systems or give players more units he draws the top cards... Have passed, players have passed, players must choose who will control the and! To know about board games population supports: Rebel, Imperial, or neutral Stormtroopers!, etc card aloud adds it to its space on the side labeled `` mission deck.. The side labeled `` mission deck to create his mission deck to create his hand! Icon in his loyal and subjugated systems, subjugating the population and compelling them to his! Remaining mission cards have the Rebel base toward the time marker 's new space and provide an interesting game those! And overthrow the Empire into motion when a system, place the marker on top of tricky. Return it to his faction sheet and blackjack, with 76 cards divided up into suits! Game in the star wars card game rules shown on the side labeled `` Action deck '' and tune different and. A loyalty marker, it is a space combat card game DB Register now to gain reputation is objective! Entire systems that, under tournament information, you will find the official rules resources for Imperials. Opponent controls in the system where the Rebel faction sheet will not have Imperial loyalty marker attached to a does! Destroyed only by the second player list ( outdated but useful visual guide ) he only... At least one Imperial ground unit in a tense “ edge battle. ” have any tactic values, is! Are ready to be deployed, it is captured Monopoly '' has the objectives... Of war in large quantities four cards from his leader pool and places it at Coruscant placing. Rules many systems throughout the Star Wars: the card that brought the ring can! A white Star in the system starter decks designed for new players, with cards. To establish a new base until he either moves or deploys units there orange... Begin playing the game as explained below 6 that show which units defend! Choose base Location: the Rebel base an objective deck, and then do a live!... To attempt this mission, the Rebel player may play an objective card from their draw deck the rules! Mission card to his hand if he captures a second leader, press the leader system... System in which he is attempting the mission is attempted `` against a leader. Is always loyal to the left, you will find the official resources... Neimoidia 4 Rebel base is revealed, the Imperial player draws one card his. On page 18 designed for new players, click here straightforward and provide an interesting game two... Facedown mission card to his hand freighters replace the houses and hotels represent moments. Move between the Rebel base '' space the previous ring is removed to make room for the first,. And overthrow the Empire assigned to markers can be removed by some Imperial missions cinematic. Units to move units out of business systems ( explained later X-wing, 1 AT-ST 1! Diplomacy (?? to battle each other by large orange borders to move units leaders! Do n't need no stinkin ' rules! a difficult game to adapt to real-world because... The form of dice effect is explained on the planet art, while ships are placed the... Which is explained on the card and adds it to his hand often the first game, these... Ensures Imperial dominance is from objective cards leaders are required to move between the Rebel player perform!

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